![]() Please send any bug report back to support. These are compiled externals with help files. to illustrate concepts (+decimate, +chebyshev) or techniques (+delay, +bubbler, etc.) to his computer music programming class. Soundhack ++decimate ++decimate uses bit depth and sample rate reduction for added aliasing and decimation noise. Version 7 features +binaural, +morphfilter, +spectralcompand, +spectralgate, +decimate, +chebyshev, +matrix, +compand, +delay, +pitchdelay and +bubbler. i'm sure there were earlier examples of decimation/bitcrushing. We have now ported 11 plugins to Pd (Macintosh, Windows and Linux) and Max/MSP (Macintosh and Windows). the alexis airfx (2000) had a decimator patch, and predates the soundhack +decimate plugin (2001) i didn't know about the airfx until they stopped making them however. ++decimate offers bit depth and sample rate reduction for added aliasing and decimation noise. William Brent, Daniel Arias, Bryan Oczkowski, Trevor LeVieux and I have been spending some of the last two summers porting the SoundHack plugins to Pd and Max/MSP format. ++decimate free bit-crusher by Soundhack. Most of these tools have been created for my own use in the studio, or to illustrate concepts (+decimate, +chebyshev) or techniques (+delay, +bubbler, etc.) to my computer music programming class. ![]() The most common examples of using Distortion and Bitcrushing would be for tech/computer/robotic sounds. I personally see it more as a Sound Design tool than a Mixing Tool. You also have to be very careful and decisive with it since it can completely overtake a sound. I’ve spent much of my time creating free tools for electronic music and audio engineering, starting in 1991 with SoundHack and more lately with a series of plugins and externals for Mac, Linux and Windows. It generally has to be appropriate to the sound needed.
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